Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Mark Barbary run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Voluntarily left Free Trader |
4 |
29 |
Became a Agent (Corporate Agent). |
4 |
31 |
An investigation takes on a dangerous turn. |
4 |
31 |
Accepted a deal with criminal or other figure under investigation. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Go undercover to investigate an enemy. |
5 |
35 |
A revolution, attack or other unusual event throws Mark Barbary's life into chaos, forcing Mark Barbary to leave the planet. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
41 |
Uncover a major conspiracy against Mark Barbary's employers. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
8 |
45 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Good fortune |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Colonist (Citizen). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
9 |
53 |
Accepted a deal with criminal or other figure under investigation. |
10 |
53 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
56 |
Embroiled in legal trouble. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Mark Barbary's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
A sudden war destroys Mark Barbary's trade routes and contacts, forcing Mark Barbary to flee that region of space. |
12 |
62 |
Gain rebels as Enemy |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
64 |
Someone more charismatic but less devout than Mark Barbary has become Mark Barbary's superior. |
13 |
66 |
Forced to muster out. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Retired. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Good fortune. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |