Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Marshall Johnston's business expands, Marshall Johnston's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Marshall Johnston gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Marshall Johnston's life into chaos, forcing Marshall Johnston to leave the planet. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
31 |
Marshall Johnston's work is sabotaged by unknown parties. Marshall Johnston start again from scratch. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
32 |
Agreed to perform research that goes against Marshall Johnston's conscience. Gain 1 Enemies. |
5 |
35 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
35 |
Continued as Scholar (Field Researcher). |
6 |
36 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
7 |
36 |
Switched to Citizen (Colonist). |
7 |
40 |
Marshall Johnston is rewarded for Marshall Johnston's diligence or cunning. |
7 |
40 |
Promoted to Citizen (Colonist) rank 1. |
8 |
40 |
Continued as Citizen (Colonist). |
8 |
41 |
Spent time maintaining and using heavy vehicles. |
8 |
44 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
44 |
Continued as Citizen (Colonist). |
9 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
47 |
Failed to qualify for Artist (Entertainer). |
10 |
47 |
Submitted to the draft. |
10 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Good fortune |
10 |
51 |
Forced to continue current assignment. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
Make an unexpected connection outside Marshall Johnston's normal circles. Gain a Contact. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Voluntarily left Merchant Marine |
14 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
64 |
Someone more charismatic but less devout than Marshall Johnston has become Marshall Johnston's superior. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Marshall Johnston come into conflict with a splinter group Marshall Johnston's own religion which maintains Marshall Johnston's version is the wrong one. Gain 2 Rivals. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Retired. |
16 |
73 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |