Retired Team Leader Martin Franklin  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia 88 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 1 (-2)None111871
Unassuming, Impressed
 
Skills
Admin 0
Astrogation 1
Carouse 1
Diplomat 0
Electronics 0
Jack-of-All-Trades 1
Leadership 2
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker) 0
Science (Life Sciences) 0
Seafarer 0
Survival 2
Vacc Suit 3
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader23
Scout Courier Scout14
Merchant Merchant Marine Crewman03
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Mabell Rule Ally 2 0 0 2 Dynchia (F/21)
Yoh E Ally 3 0 0 1 Aslan (F/36)
Leopold Wright Rival 2 2 0 0 Dynchia (M/82)
Leopold Wright fell on hard times.
Henriette Paul Contact 3 0 1 1 Dynchia (F/23)
Peter Howlett Ally 2 0 2 2 Ayansh'i (M/54)
Stehai Ei Contact 1 2 1 1 Aslan (M/15)
Stehai Ei’s relationships have begun to affect the character.
Jettie Ray Contact 3 6 1 0 Dynchia (F/61)
Very bad falling out.
Rosalind Small Rival 1 2 2 2 Azhanti (F/67)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 21 A new romantic starts. Gain an Ally.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 24 Martin Franklin secretly provide religious rites for a dying leader or noble, although they do not share Martin Franklin's faith. Gain an Ally in the family and a Rival who disagrees with Martin Franklin's choice.
2 26 Forced to continue current assignment.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
3 26 Continued as Believer (Missionary/Humanitarian).
3 27 Someone more charismatic but less devout than Martin Franklin has become Martin Franklin's superior.
3 30 Forced to muster out.
4 30 Became a Scout (Courier).
4 34 Victim of a crime
5 34 Continued as Scout (Courier).
5 35 Martin Franklin spend a great deal of time on the fringes of Charted Space.
5 35 Gain a contact in an alien race.
5 38 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 38 Continued as Scout (Courier).
6 40 When dealing with an alien race, Martin Franklin have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7 42 Continued as Scout (Courier).
7 45 Psychologically damaged by Martin Franklin's time in the scouts.
8 45 Became a Merchant (Merchant Marine) with the new title Crewman.
8 49 Embroiled in legal trouble.
9 49 Continued as Merchant (Merchant Marine).
9 53 Make an unexpected connection outside Martin Franklin's normal circles. Gain a Contact.
10 53 Continued as Merchant (Merchant Marine).
10 57 A series of bad deals and decisions force Martin Franklin into bankruptcy. Martin Franklin salvages what Martin Franklin can.
11 57 Aging Crisis. Owe 60,000 for medical bills.
11 57 Retired at age 57.
11 57 Retired.
11 58 Moved to a new world.
12 61 Aging Crisis. Owe 10,000 for medical bills.
12 63 A romantic relationship ends badly. Gain a Rival or Enemy.
13 65 Aging Crisis. Owe 30,000 for medical bills.
13 69 Gained a contact.
14 69 Aging Crisis. Owe 10,000 for medical bills.
14 71 Moved to a new world.
15 73 Aging Crisis. Owe 10,000 for medical bills.
15 77 Accused of a crime.
16 77 Aging Crisis. Owe 50,000 for medical bills.
16 81 Moved to a new world.
17 81 Aging Crisis. Owe 40,000 for medical bills.
17 84 Encounter a Psionic institute.
17 84 Tested for psionic powers
18 85 Aging Crisis. Owe 20,000 for medical bills.
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