Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Marvin Heard into bankruptcy. Marvin Heard salvages what Marvin Heard can. |
2 |
21 |
Failed to qualify for Corporate (Citizen). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Marvin Heard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Scholar (Physician). |
3 |
28 |
An expedition or voyage goes wrong, leaving Marvin Heard stranded in the wilderness. |
3 |
29 |
Promoted to Scholar (Physician) rank 1. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scholar (Scientist) with previous rank. |
4 |
31 |
Make a breakthrough in Marvin Heard's field. |
4 |
33 |
Promoted to Scholar (Scientist) rank 2. |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
34 |
A disaster leaves several injured, and others blame Marvin Heard, forcing Marvin Heard to leave Marvin Heard's career. Gain a Rival. |
5 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
37 |
Promoted to Scholar (Scientist) rank 3. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Field Researcher (Scholar). |
6 |
37 |
Continued as Scholar (Scientist). |
6 |
39 |
An expedition or voyage goes wrong, leaving Marvin Heard stranded in the wilderness. |
7 |
39 |
Failed to qualify for Journalist (Entertainer). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Failed to qualify for Free Trader (Merchant). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
47 |
Marvin Heard's work ends up coming home with Marvin Heard, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
48 |
Betrayed by a friend. One of Marvin Heard's Contacts or Allies betrays Marvin Heard, ending Marvin Heard's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
Opponents of Marvin Heard's belief system ambush Marvin Heard. |
11 |
54 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
A notable academic consults with Marvin Heard about a publication or documentary he is working on. Gain a Contact in academia. |
12 |
60 |
Forced to muster out. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |