Retired Manager Mattie Fisher  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 88 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 7 (0)111557
Vicious
 
Skills
Admin 2
Advocate 3
Animals 0
Carouse 0
Diplomat 0
Drive (Mole) 1
Explosives 1
Flyer (Airship) 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 2
Language (Trokh (Aslan)) 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Recon 1
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Agent Law Enforcement Sergeant23
Noble Administrator Manager35
Citizen Worker 12
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Angela Penn Enemy 0 3 5 1 Darrian, Imperium (F/40)
Johnny Andrew Enemy 0 6 0 1 Florian (M/91)
Very bad falling out.
Wilbur Wilson Enemy 1 2 0 4 Darrian, Imperium (M/78)
Relationship becomes more intense. Rival becomes an enemy.
Essie Fisher Rival 1 3 0 2 Iltharan (M/35)
Essie Fisher is out of contact doing something interesting but not suspicious.
Billie Gonzalez Rival 1 0 0 2 Darrian, Imperium (F/67)
Ira Banks Ally 2 0 1 3 Darrian, Imperium (M/32)
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Became a Drifter (Barbarian).
1 21 Mattie Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Failed to qualify for Colonist (Citizen).
2 21 Submitted to the draft.
2 21 Became a Agent (Law Enforcement) with the new title Rookie.
2 25 Given specialist training in vehicles.
2 25 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 25 Continued as Agent (Law Enforcement).
3 27 Befriended by a senior agent.
3 29 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 29 Continued as Agent (Law Enforcement).
4 31 Go undercover to investigate an enemy.
4 31 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4 33 Forced to muster out.
5 33 Failed to qualify for Broker (Merchant).
5 33 Returned to Drifter (Barbarian).
6 37 Voluntarily left Barbarian
6 37 Became a Noble (Administrator) with the new title Assistant.
6 38 Mattie Fisher reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Mattie Fisher sponge off Mattie Fisher's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
6 41 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
7 41 Continued as Noble (Administrator).
7 45 Become deeply involved in politics on Mattie Fisher's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
8 45 Continued as Noble (Administrator).
8 49 Become deeply involved in politics on Mattie Fisher's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
8 49 Forced to continue current assignment.
8 49 Promoted to Noble (Administrator) rank 2 with the new title Supervisor.
9 49 Continued as Noble (Administrator).
9 52 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9 53 Promoted to Noble (Administrator) rank 3 with the new title Manager.
10 53 Continued as Noble (Administrator).
10 55 Become deeply involved in politics on Mattie Fisher's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
10 57 Forced to muster out.
11 57 Became a Citizen (Worker).
11 61 Mattie Fisher's business expands, Mattie Fisher's corporation grows, or the colony thrives.
12 61 Aging Crisis. Owe 40,000 for medical bills.
12 61 Retired at age 61.
12 61 Continued as Citizen (Worker).
12 62 Political upheaval strikes Mattie Fisher's homeworld, and Mattie Fisher is caught up in the revolution.
12 65 Promoted to Citizen (Worker) rank 1.
13 65 Aging Crisis. Owe 50,000 for medical bills.
13 65 Voluntarily left Worker
13 65 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 67 Opponents of Mattie Fisher's belief system ambush Mattie Fisher.
13 67 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 67 Retired.
14 69 A romantic relationship ends badly. Gain a Rival or Enemy.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 73 A romantic relationship ends badly. Gain a Rival or Enemy.
16 75 Aging Crisis. Owe 60,000 for medical bills.
16 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 79 Aging Crisis. Owe 20,000 for medical bills.
17 83 Betrayal. Convert an Ally into a Rival or Enemy.
18 83 Aging Crisis. Owe 50,000 for medical bills.
18 87 Moved to a new world.
19 87 Aging Crisis. Owe 40,000 for medical bills.
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