Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Mattie Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Given specialist training in vehicles. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Befriended by a senior agent. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Failed to qualify for Broker (Merchant). |
5 |
33 |
Returned to Drifter (Barbarian). |
6 |
37 |
Voluntarily left Barbarian |
6 |
37 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
38 |
Mattie Fisher reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Mattie Fisher sponge off Mattie Fisher's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
41 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
41 |
Continued as Noble (Administrator). |
7 |
45 |
Become deeply involved in politics on Mattie Fisher's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
45 |
Continued as Noble (Administrator). |
8 |
49 |
Become deeply involved in politics on Mattie Fisher's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
9 |
49 |
Continued as Noble (Administrator). |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
53 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
10 |
53 |
Continued as Noble (Administrator). |
10 |
55 |
Become deeply involved in politics on Mattie Fisher's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Became a Citizen (Worker). |
11 |
61 |
Mattie Fisher's business expands, Mattie Fisher's corporation grows, or the colony thrives. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Citizen (Worker). |
12 |
62 |
Political upheaval strikes Mattie Fisher's homeworld, and Mattie Fisher is caught up in the revolution. |
12 |
65 |
Promoted to Citizen (Worker) rank 1. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Voluntarily left Worker |
13 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Opponents of Mattie Fisher's belief system ambush Mattie Fisher. |
13 |
67 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Retired. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
87 |
Moved to a new world. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |