Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Nearly killed. Fully recovered. |
2 |
22 |
Entered University. |
2 |
23 |
Become leader in social movement. |
2 |
23 |
Gain an Ally and an Enemy. |
2 |
26 |
Dropped out of university. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Became a Scout (Courier). |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
33 |
Continued as Scout (Courier). |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Promoted to Scout (Courier) rank 2. |
7 |
37 |
Voluntarily left Courier |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Given advanced training in a specialist field |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Embroiled in legal trouble. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Embroiled in legal trouble. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Max Manning's normal circles. Gain a Contact. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Max Manning come into conflict with a splinter group Max Manning's own religion which maintains Max Manning's version is the wrong one. Gain 2 Rivals. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Birth or Death involving a family member or close friend. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Birth or Death involving a family member or close friend. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |