Retired Explorer Maxie Hislop  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 88 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 8 (0)111598
Lucky, Joking, Cuddly
 
Skills
Animals (Training) 1
Athletics 0
Broker 1
Diplomat 0
Drive (Hovercraft) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 2
Flyer (Rotor) 1
Gambler 1
Jack-of-All-Trades 2
Language 0
Mechanic 1
Melee (Fencing) 1
Navigation 1
Pilot (Small Craft) 1
Profession (Worker/Biologicals) 1
Recon 0
Science (Social Sciences/Belief) 2
Seafarer 0
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer55
Drifter Barbarian 01
Merchant Merchant Marine 3rd Officer36
Believer Mainstream Believer Initiate12
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Wathka Awe-a-fa Ally 3 0 0 6 Bwap (M/18)
Jonas Flores Ally 2 0 1 0 Happrhani (M/54)
Retha Watton Contact 2 1 0 2 Swanfeh (F/29)
Meta Weakman Ally 5 0 1 1 Geonee (F/20)
Tobe Keating Ally 2 0 5 1 Happrhani (M/36)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Spent time maintaining and using heavy vehicles.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Moved to a new world.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 30 A new romantic starts. Gain an Ally.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 34 Nearly killed. Fully recovered.
4 34 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
5 34 Continued as Citizen (Colonist).
5 38 Spent time maintaining and using heavy vehicles.
5 38 Promoted to Citizen (Colonist) rank 5.
6 38 Voluntarily left Colonist
6 38 Became a Drifter (Barbarian).
6 40 Maxie Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 43 Befriend a useful ally in one sphere. Gain an Ally.
7 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 44 Continued as Merchant (Merchant Marine).
8 45 Make an unexpected connection outside Maxie Hislop's normal circles. Gain a Contact.
9 48 Aging Crisis. Owe 40,000 for medical bills.
9 48 Retired at age 48.
9 48 Continued as Merchant (Merchant Marine).
9 52 A good deal ensures Maxie Hislop is living the high life for a few years.
9 52 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 52 Aging Crisis. Owe 10,000 for medical bills.
10 52 Continued as Merchant (Merchant Marine).
10 54 Given advanced training in a specialist field
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Continued as Merchant (Merchant Marine).
11 60 Embroiled in legal trouble.
11 60 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 60 Continued as Merchant (Merchant Marine).
12 62 Lost eye or limb. Fully recovered.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 62 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 65 Maxie Hislop is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 66 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 66 Continued as Believer (Mainstream Believer).
14 68 Maxie Hislop accepted an offer of inducements to betray Maxie Hislop's faith. Gain 770,000 in cash.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 70 Retired.
15 71 Betrayal. Convert an Ally into a Rival or Enemy.
16 74 Aging Crisis. Owe 20,000 for medical bills.
16 75 Betrayal. Convert an Ally into a Rival or Enemy.
17 78 Aging Crisis. Owe 10,000 for medical bills.
17 82 Betrayal. Convert an Ally into a Rival or Enemy.
18 82 Aging Crisis. Owe 10,000 for medical bills.
18 83 A new romantic starts. Gain an Ally.
19 86 Aging Crisis. Owe 60,000 for medical bills.
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