Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Maxie Macks left the community. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
A sudden war destroys Maxie Macks's trade routes and contacts, forcing Maxie Macks to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Maxie Macks join a gambling circle on board. |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
37 |
Advanced training in a specialist field. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Flight (Navy). |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
41 |
Vessel participates in a diplomatic mission. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
45 |
During a battle, defeat or victory depends on Maxie Macks's actions. Maxie Macks actions lead to an honorabe discharge. |
8 |
45 |
Became a Drifter (Barbarian). |
8 |
48 |
Maxie Macks do not know what happened to Maxie Macks. There is a gap in Maxie Macks's memory. |
9 |
48 |
Became a Citizen (Worker). |
9 |
49 |
Maxie Macks learn something Maxie Macks should not have – a corporate secret, a political scandal – which Maxie Macks can profit from illegally. |
9 |
49 |
Gain a criminal contact. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
53 |
Advanced training in a specialist field. |
10 |
56 |
Promoted to Citizen (Worker) rank 1. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Continued as Citizen (Worker). |
11 |
57 |
Spent time maintaining and using heavy vehicles. |
11 |
60 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Continued as Citizen (Worker). |
12 |
62 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Voluntarily left Missionary/Humanitarian |
14 |
66 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
14 |
67 |
Gain a mentor. |
14 |
70 |
Promoted to Psion (Psi-Warrrior) rank 1. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Continued as Psion (Psi-Warrrior). |
15 |
71 |
Nearly killed. Owe 20,000 for medical bills. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Returned to Believer (Missionary/Humanitarian). |
16 |
75 |
Maxie Macks is chosen to represent Maxie Macks's faith in a vid show or other highly public forum. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Continued as Believer (Missionary/Humanitarian). |
17 |
78 |
Maxie Macks accepted an offer of inducements to betray Maxie Macks's faith. Gain 930,000 in cash. |
17 |
79 |
Forced to muster out. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
Switched to Psion (Adept). |
18 |
81 |
Pick up potentially useful information using Maxie Macks's psychic powers. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
Continued as Psion (Adept). |
19 |
85 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |