Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Mckinley Sweet's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Mckinley Sweet's Contacts or Allies betrays Mckinley Sweet, ending Mckinley Sweet's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Physician (Scholar). |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Attacked by enemies that Mckinley Sweet easily defeat. |
6 |
37 |
Gain Enemy if Mckinley Sweet don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Offered job by a patron. Now owe him a favor. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
45 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
47 |
Mckinley Sweet do not know what happened to Mckinley Sweet. There is a gap in Mckinley Sweet's memory. |
10 |
47 |
Switched to Merchant (Free Trader). |
10 |
49 |
Imperial trade restrictions force Mckinley Sweet out of business. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
52 |
Accused of a crime. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Good fortune. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Birth or Death involving a family member or close friend. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
83 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |