Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
21 |
Dropped out of university. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
25 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
30 |
Merlin Lamb's business expands, Merlin Lamb's corporation grows, or the colony thrives. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
31 |
Voluntarily left Colonist |
5 |
31 |
Became a Scout (Courier). |
5 |
33 |
Perform an exemplary service for the scouts. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
Gained a contact. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Switched to Scout (Surveyor) with previous rank. |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Became a Entertainer (Journalist). |
9 |
47 |
Merlin Lamb is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
47 |
Failed to qualify for Free Trader (Merchant). |
10 |
47 |
Submitted to the draft. |
10 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
51 |
Befriended by a senior agent. |
10 |
51 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Voluntarily left Law Enforcement |
11 |
51 |
Retired. |
11 |
53 |
Good fortune. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
Good fortune. |
20 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |