Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Merrill McMillan's scout ship. |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Continued as Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Merrill McMillan's scout ship. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
29 |
Merrill McMillan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merrill McMillan fail to help. Gain an Enemy. |
4 |
29 |
Merrill McMillan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
32 |
Merrill McMillan's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
35 |
Promoted to Scout (Explorer) rank 2. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Merrill McMillan's Contacts or Allies betrays Merrill McMillan, ending Merrill McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Merrill McMillan accepted an offer of inducements to betray Merrill McMillan's faith. Gain 370,000 in cash. |
7 |
42 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
42 |
Failed to qualify for Free Trader (Merchant). |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
43 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
50 |
Attacked by enemies that Merrill McMillan easily defeat. |
9 |
50 |
Gain Enemy if Merrill McMillan don't already have one. |
9 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
54 |
Find an Alien Artifact. |
11 |
54 |
Continued as Drifter (Barbarian). |
11 |
57 |
Merrill McMillan do not know what happened to Merrill McMillan. There is a gap in Merrill McMillan's memory. |
12 |
57 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Merrill McMillan is chosen to represent Merrill McMillan's faith in a vid show or other highly public forum. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Voluntarily left Missionary/Humanitarian |
13 |
61 |
Retired. |
13 |
62 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |