Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Micheal Doyle botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Micheal Doyle inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Vessel participates in a notable military engagement. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
36 |
Works is especially well received and popular, making Micheal Doyle a minor celebrity |
5 |
36 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
36 |
Voluntarily left Journalist |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Micheal Doyle come into conflict with a splinter group Micheal Doyle's own religion which maintains Micheal Doyle's version is the wrong one. Gain 1 Rivals. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Go undercover to investigate an enemy. |
7 |
40 |
Severely injured. Owe 20,000 for medical bills. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Hard times caused by a lack of interstellar trade costs Micheal Doyle's job. |
9 |
43 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Micheal Doyle is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
47 |
Voluntarily left Missionary/Humanitarian |
10 |
47 |
Became a Drifter (Barbarian). |
10 |
49 |
Betrayed by a friend. One of Micheal Doyle's Contacts or Allies betrays Micheal Doyle, ending Micheal Doyle's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Nearly killed. Owe 15,000 for medical bills. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Find an Alien Artifact. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |