Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
30 |
Assigned to a black ops mission. |
3 |
30 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
3 |
30 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
32 |
A mission goes disastrously wrong due to Miller Archer's commander’s error or incompetence, but Miller Archer survive. |
4 |
32 |
Report commander and gain an Enemy. |
4 |
34 |
Promoted to Marine (Marine Support) officer rank 3 with the new title Force Commander. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Marine (Star Marine) with previous rank. |
5 |
35 |
Lost eye or limb. Fully recovered. |
6 |
35 |
Became a Citizen (Worker). |
6 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Miller Archer secretly provide religious rites for a dying leader or noble, although they do not share Miller Archer's faith. Gain an Ally in the family and a Rival who disagrees with Miller Archer's choice. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Miller Archer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Victim of a crime. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Victim of a crime. |
20 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |