Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Risk Mortimer Graves's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
43 |
Gain a patron in the arts. Gain an Ally |
7 |
43 |
Promoted to Entertainer (Performer) rank 1. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
44 |
Join homeworld’s celebrity circles |
8 |
47 |
Promoted to Entertainer (Performer) rank 2. |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
51 |
Promoted to Entertainer (Performer) rank 3. |
10 |
51 |
Continued as Entertainer (Performer). |
10 |
52 |
Criticised a questionable political leader on Mortimer Graves's homeworld, causing his downfall. Gain an Enemy |
10 |
52 |
Mortimer Graves is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
55 |
Forced to muster out. |
11 |
55 |
Failed to qualify for Courier (Scout). |
11 |
55 |
Submitted to the draft. |
11 |
55 |
Returned to Merchant (Merchant Marine). |
11 |
57 |
Given advanced training in a specialist field |
11 |
59 |
Forced to muster out. |
12 |
59 |
Became a Agent (Corporate Agent). |
12 |
61 |
Given specialist training in vehicles. |
12 |
63 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Agent (Corporate Agent). |
13 |
65 |
Advanced training in a specialist field. |
13 |
67 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Agent (Corporate Agent). |
14 |
69 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
73 |
Mortimer Graves is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
75 |
Someone more charismatic but less devout than Mortimer Graves has become Mortimer Graves's superior. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Voluntarily left Missionary/Humanitarian |
17 |
77 |
Retired. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |