Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Neal Harper's job. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
22 |
When dealing with an alien race, Neal Harper botch an opportunity to gather extra intelligence about them. |
2 |
22 |
Neal Harper have no idea what happened to Neal Harper – they found Neal Harper's ship drifting on the fringes of friendly space. |
2 |
23 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
25 |
Spend several years jumping from world to world in Neal Harper's scout ship. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
30 |
Perform an exemplary service for the scouts. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
32 |
Join homeworld’s celebrity circles |
5 |
32 |
Gain a contact |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
39 |
Join homeworld’s celebrity circles |
6 |
39 |
Gain a contact |
7 |
39 |
Voluntarily left Performer |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Neal Harper accepted an offer of inducements to betray Neal Harper's faith. Gain 450,000 in cash. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Neal Harper's Contacts or Allies betrays Neal Harper, ending Neal Harper's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Returned to Believer (Missionary/Humanitarian). |
9 |
48 |
Neal Harper retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Voluntarily left Missionary/Humanitarian |
10 |
48 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |