Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Surrounded and outnumbered by the enemy, Newell Austin hold out until relief arrives. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Cavalry |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Newell Austin went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Newell Austin's work ends up coming home with Newell Austin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Newell Austin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
49 |
Failed to qualify for Colonist (Citizen). |
9 |
49 |
Became a Drifter (Barbarian). |
9 |
50 |
Spend time with an alien race. Gain a contact. |
10 |
53 |
Continued as Drifter (Barbarian). |
10 |
57 |
Suffer from a life-threatening illness. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
64 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
Accused of a crime. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
84 |
A new romantic starts. Gain an Ally. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |