Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Newman Rivera do not know what happened to Newman Rivera. There is a gap in Newman Rivera's memory. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A good deal ensures Newman Rivera is living the high life for a few years. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Severely injured. Fully recovered. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
30 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
5 |
30 |
Failed to qualify for Explorer (Scout). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
32 |
Newman Rivera run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Newman Rivera faith enjoys an explosion of popularity largely thanks to Newman Rivera's efforts. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Newman Rivera is sent to a new community or parish to preach The Word among the poor. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Newman Rivera come into conflict with a splinter group Newman Rivera's own religion which maintains Newman Rivera's version is the wrong one. Gain 3 Rivals. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Accused of a crime. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Nearly killed. Owe 30,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |