Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Nick Jensen foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
26 |
Nick Jensen learn something Nick Jensen should not have – a corporate secret, a political scandal – which Nick Jensen can profit from illegally. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
33 |
Public opinion turns on Nick Jensen. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
36 |
Assigned to an assault on an enemy fortress. |
6 |
37 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
7 |
37 |
Voluntarily left Star Marine |
7 |
37 |
Switched to Entertainer (Artist). |
7 |
38 |
Spend time with an alien race. Gain a contact. |
7 |
41 |
Promoted to Entertainer (Artist) rank 1. |
8 |
41 |
Voluntarily left Artist |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
45 |
Survived a risky adventure but gained nothing. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
48 |
Drafted into Merchant Marine |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
50 |
Switched to Drifter (Barbarian). |
11 |
53 |
Nearly killed. Owe 20,000 for medical bills. |
12 |
54 |
Continued as Drifter (Barbarian). |
12 |
55 |
Betrayed by a friend. One of Nick Jensen's Contacts or Allies betrays Nick Jensen, ending Nick Jensen's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
55 |
Retired at age 55. |
13 |
55 |
Retired. |
13 |
58 |
Accused of a crime. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Moved to a new world. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
Victim of a crime. |
19 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
80 |
Gained a contact. |
20 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
86 |
Gained a contact. |
21 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |