Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Orlando Dwyer is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
25 |
Orlando Dwyer went above and beyond the call of duty. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
30 |
Orlando Dwyer's work ends up coming home with Orlando Dwyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Failed to qualify for Army Support (Army). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
33 |
Orlando Dwyer refuse to secretly provide religious rites for a dying leader or noble, because they do not share Orlando Dwyer's faith. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
40 |
Voluntarily left Mainstream Believer |
8 |
40 |
Became a Merchant (Free Trader). |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
48 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
48 |
Continued as Merchant (Free Trader). |
10 |
50 |
Risk Orlando Dwyer's fortune on a possibility lucrative deal and win. |
11 |
52 |
Continued as Merchant (Free Trader). |
11 |
56 |
Forced to muster out. |
12 |
56 |
Switched to Drifter (Wanderer). |
12 |
60 |
Orlando Dwyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Retired. |
13 |
61 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Birth or Death involving a family member or close friend. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Spend time with an alien race. Gain a contact. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |