Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Psychologically damaged by Pat Hutchinson's time in the scouts. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Rewarded for a successful mission. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Befriended by a senior agent. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Citizen (Worker). |
7 |
44 |
Pat Hutchinson learn something Pat Hutchinson should not have – a corporate secret, a political scandal – which Pat Hutchinson can profit from illegally. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
46 |
Pat Hutchinson's business expands, Pat Hutchinson's corporation grows, or the colony thrives. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
49 |
Pat Hutchinson learn something Pat Hutchinson should not have – a corporate secret, a political scandal – which Pat Hutchinson can profit from illegally. |
9 |
52 |
Promoted to Citizen (Worker) rank 1. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
56 |
Nearly killed. Owe 12,500 for medical bills. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Failed to qualify for Broker (Merchant). |
11 |
56 |
Became a Drifter (Wanderer). |
11 |
57 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Pat Hutchinson have been following false teachings! |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Retired. |
13 |
60 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Moved to a new world. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |