Paul Mason  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 88 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 6 (0)111636
Unshakeable
 
Skills
Astrogation 0
Athletics (Strength) 1
Carouse 1
Electronics 0
Engineer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Pilot 0
Science (Physical Sciences) 0
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 02
Drifter Barbarian 12
Agent Corporate Agent 03
Retired 010
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Alta Vear Contact 0 1 2 0 Tapazmal (F/60)
Heidi Miles Contact 1 0 3 3 Tapazmal (F/56)
Relationship altered.
Barbara Read Enemy 0 4 1 3 Suerrat (F/29)
An incident occured.
Giles Pierce Enemy 0 1 0 3 Iltharan (M/42)
Lorena Montgomery Enemy 0 5 3 2 Halka (F/26)
Lorena Montgomery loses some of their power base.
Mont Tilcott Ally 5 0 3 1 Tapazmal (M/41)
Camille Vargas Ally 1 0 0 2 Azhanti (F/25)
Vida Chambers Ally 5 0 1 2 Sydite (F/67)
Vida Chambers gained influence with the character’s assistance.
Albertha Mcandrew Ally 4 0 0 0 Zaris (F/54)
Liddie Hart Ally 4 6 1 0 Darmine (F/33)
Very bad falling out.
Liddie Hart is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 20 Entered Merchant Academy with the Shipboard curriculum.
2 24 Spent the college years partying.
2 24 Dropped out of the merchant academy.
3 24 Continued as Scout (Explorer).
3 25 Paul Mason's ship is damaged, and Paul Mason have to hitch-hike Paul Mason's way back across the stars to the nearest scout base.
3 25 Gain 2 Contacts. Gain 3 Enemies.
4 25 Failed to qualify for Corporate (Citizen).
4 25 Became a Drifter (Barbarian).
4 29 Promoted to Drifter (Barbarian) rank 1.
5 29 Continued as Drifter (Barbarian).
5 33 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 33 Became a Agent (Corporate Agent).
6 34 An investigation takes on a dangerous turn.
6 34 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 37 Continued as Agent (Corporate Agent).
7 41 Rewarded for a successful mission.
8 41 Continued as Agent (Corporate Agent).
8 45 Lost eye or limb. Owe 1,250 for medical bills.
9 45 Aging Crisis. Owe 20,000 for medical bills.
9 45 Retired at age 45.
9 45 Retired.
9 49 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 53 A new romantic starts. Gain an Ally.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 54 Betrayal. Convert an Ally into a Rival or Enemy.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 66 A new romantic starts. Gain an Ally.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 72 Moved to a new world.
16 73 Aging Crisis. Owe 20,000 for medical bills.
16 77 Good fortune.
17 77 Aging Crisis. Owe 20,000 for medical bills.
17 81 Betrayal. Convert an Ally into a Rival or Enemy.
18 81 Aging Crisis. Owe 40,000 for medical bills.
18 82 Injured. Fully recovered. Owe 5,000 for medical bills.
19 85 Aging Crisis. Owe 10,000 for medical bills.
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