Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Pete Simpson learn something Pete Simpson should not have – a corporate secret, a political scandal – which Pete Simpson can profit from illegally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Gained a contact. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Pete Simpson's business expands, Pete Simpson's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
36 |
Pete Simpson learn something Pete Simpson should not have – a corporate secret, a political scandal – which Pete Simpson can profit from illegally. |
5 |
36 |
Gain a criminal contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
41 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Became a Scout (Explorer). |
7 |
43 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Switched to Scout (Surveyor) with previous rank. |
8 |
49 |
Spend several years jumping from world to world in Pete Simpson's scout ship. |
9 |
49 |
Continued as Scout (Surveyor). |
9 |
51 |
Pete Simpson spend a great deal of time on the fringes of Charted Space. |
9 |
51 |
Gain a contact in an alien race. |
9 |
53 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
53 |
Voluntarily left Surveyor |
10 |
53 |
Became a Merchant (Free Trader). |
10 |
54 |
Pete Simpson's business or ship thrives. |
10 |
57 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
57 |
Continued as Merchant (Free Trader). |
11 |
58 |
Pete Simpson's business or ship thrives. |
11 |
61 |
Promoted to Merchant (Free Trader) rank 2. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Merchant (Free Trader). |
12 |
65 |
Forced to muster out. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
68 |
Pete Simpson is sent to a new community or parish to preach The Word among the poor. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Continued as Believer (Mainstream Believer). |
14 |
71 |
Pete Simpson secretly provide religious rites for a dying leader or noble, although they do not share Pete Simpson's faith. Gain an Ally in the family and a Rival who disagrees with Pete Simpson's choice. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Continued as Believer (Mainstream Believer). |
15 |
74 |
Pete Simpson come into conflict with a splinter group Pete Simpson's own religion which maintains Pete Simpson's version is the wrong one. Gain 2 Rivals. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Retired. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
86 |
Good fortune. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |