Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Pierre Bates's Contacts or Allies betrays Pierre Bates, ending Pierre Bates's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Marine Support (Marine). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
Uncover a major conspiracy against Pierre Bates's employers. |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Accepted a deal with criminal or other figure under investigation. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Forced to muster out. |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
46 |
Attacked by enemies that Pierre Bates easily defeat. |
9 |
46 |
Gain Enemy if Pierre Bates don't already have one. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Opponents of Pierre Bates's belief system ambush Pierre Bates. |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired. |
11 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Amnesia. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |