Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Rogue (Thief). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Serve as the courier for an important message from the Imperium. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Voluntarily left Surveyor |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
33 |
Pleasant Ortiz foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
35 |
Commissioned in Navy (Flight) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
6 |
35 |
Continued as Navy (Flight). |
6 |
38 |
Abuse Pleasant Ortiz's position for profit. |
6 |
39 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
7 |
39 |
Voluntarily left Flight |
7 |
39 |
Became a Drifter (Barbarian). |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
46 |
Pleasant Ortiz do not know what happened to Pleasant Ortiz. There is a gap in Pleasant Ortiz's memory. |
9 |
46 |
Failed to qualify for Merchant Academy. |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
51 |
Birth or Death involving a family member or close friend. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Contact with Government. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Victim of a crime. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |