Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Promoted to Merchant (Free Trader) rank 4. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 5. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
43 |
Reginald Sim's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Failed to qualify for Performer (Entertainer). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
44 |
Failed to qualify for Intelligence (Agent). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
47 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
47 |
Switched to Merchant (Broker). |
10 |
50 |
Gained a contact. |
10 |
51 |
Promoted to Merchant (Broker) rank 1. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Broker). |
11 |
53 |
Risk Reginald Sim's fortune on a possibility lucrative deal and win. |
11 |
55 |
Promoted to Merchant (Broker) rank 2. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Continued as Merchant (Broker). |
12 |
59 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Continued as Merchant (Broker). |
13 |
62 |
Reginald Sim's business or ship thrives. |
13 |
63 |
Promoted to Merchant (Broker) rank 4. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Continued as Merchant (Broker). |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
67 |
Promoted to Merchant (Broker) rank 5. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Continued as Merchant (Broker). |
15 |
71 |
Risk Reginald Sim's fortune on a possibility lucrative deal and win. |
15 |
71 |
Forced to muster out. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
75 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Forced to continue current assignment. |
16 |
75 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
Continued as Believer (Holy Warrior). |
17 |
76 |
Reginald Sim come into conflict with a splinter group Reginald Sim's own religion which maintains Reginald Sim's version is the wrong one. Gain 1 Rivals. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
76 |
Retired. |
18 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
88 |
Accused of a crime. |
21 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |