Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
24 |
Failed to qualify for Line/Crew (Navy). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
25 |
During a battle, defeat or victory depends on Reid Ronald's actions. Reid Ronald actions lead to an honorabe discharge. |
5 |
25 |
Failed to qualify for Performer (Entertainer). |
5 |
25 |
Returned to Drifter (Barbarian). |
5 |
28 |
Attacked by enemies and injured. |
5 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Gain Enemy if Reid Ronald don't already have one. |
5 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
29 |
Continued as Drifter (Barbarian). |
6 |
32 |
Reid Ronald do not know what happened to Reid Ronald. There is a gap in Reid Ronald's memory. |
7 |
32 |
Became a Merchant (Merchant Marine). |
7 |
34 |
Make an unexpected connection outside Reid Ronald's normal circles. Gain a Contact. |
8 |
36 |
Continued as Merchant (Merchant Marine). |
8 |
37 |
Make an unexpected connection outside Reid Ronald's normal circles. Gain a Contact. |
8 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
40 |
Continued as Merchant (Merchant Marine). |
9 |
42 |
A good deal ensures Reid Ronald is living the high life for a few years. |
10 |
44 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
Embroiled in legal trouble. |
10 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Continued as Merchant (Merchant Marine). |
12 |
55 |
Victim of a crime |
12 |
56 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
59 |
Make an unexpected connection outside Reid Ronald's normal circles. Gain a Contact. |
13 |
60 |
Forced to muster out. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
64 |
Continued as Believer (Holy Warrior). |
15 |
68 |
Reid Ronald aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
Retired. |
16 |
70 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
88 |
A new romantic starts. Gain an Ally. |
21 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |