Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Refuse to abuse Rene Sims's position for profit. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Rene Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Vessel participates in a notable military engagement. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
During a battle, defeat or victory depends on Rene Sims's actions. The ship suffers severe damage and Rene Sims is blamed for the disaster. Rene Sims is court - martialled and discharged. |
8 |
44 |
Failed to qualify for Physician (Scholar). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
47 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
47 |
Failed to qualify for Performer (Entertainer). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Embroiled in legal trouble. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Given advanced training in a specialist field |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
A sudden war destroys Rene Sims's trade routes and contacts, forcing Rene Sims to flee that region of space. |
14 |
70 |
Gain rebels as Enemy |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
72 |
Rene Sims have been following false teachings! |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Retired. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |