Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Richmond Hotty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Abuse Richmond Hotty's position for profit. |
3 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Line/Crew (Navy). |
4 |
29 |
Continued as Navy (Flight). |
4 |
32 |
During a battle, defeat or victory depends on Richmond Hotty's actions. Richmond Hotty actions lead to an honorabe discharge. |
5 |
32 |
Became a Scout (Courier). |
5 |
34 |
Richmond Hotty's ship is damaged, and Richmond Hotty have to hitch-hike Richmond Hotty's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Richmond Hotty is caught in the periphery of a scandal. |
6 |
37 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Richmond Hotty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Voluntarily left Missionary/Humanitarian |
8 |
42 |
Retired. |
8 |
44 |
Victim of a crime. |
9 |
47 |
Good fortune. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |