Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Public opinion turns on Ritthy Gabb. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
25 |
Gained a contact. |
4 |
27 |
Voluntarily left Law Enforcement |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Ritthy Gabb do not know what happened to Ritthy Gabb. There is a gap in Ritthy Gabb's memory. |
5 |
28 |
Failed to qualify for Broker (Merchant). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
32 |
Ritthy Gabb do not know what happened to Ritthy Gabb. There is a gap in Ritthy Gabb's memory. |
6 |
32 |
Failed to qualify for Artist (Entertainer). |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
33 |
Ritthy Gabb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Failed to qualify for Merchant Academy. |
7 |
33 |
Returned to Drifter (Scavenger). |
7 |
37 |
Forced to muster out. |
8 |
37 |
Failed to qualify for Naval Academy (Military Academy). |
8 |
37 |
Returned to Drifter (Wanderer). |
8 |
38 |
Betrayed by a friend. One of Ritthy Gabb's Contacts or Allies betrays Ritthy Gabb, ending Ritthy Gabb's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
38 |
Retired at age 38. |
9 |
38 |
Retired. |
9 |
42 |
Good fortune. |
10 |
46 |
A new romantic starts. Gain an Ally. |
11 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Encounter a Psionic institute. |
12 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Gained a contact. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
63 |
Amnesia. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
Good fortune. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |