Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Expand the field of Medic, but gain a Rival in Ronnie Heriot's former tutor. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Physician (Scholar). |
2 |
28 |
Became a Drifter (Wanderer). |
2 |
29 |
Betrayed by a friend. One of Ronnie Heriot's Contacts or Allies betrays Ronnie Heriot, ending Ronnie Heriot's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
29 |
Became a Scout (Surveyor). |
3 |
31 |
Perform an exemplary service for the scouts. |
3 |
33 |
Forced to continue current assignment. |
3 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
33 |
Continued as Scout (Surveyor). |
4 |
36 |
Ronnie Heriot's ship is damaged, and Ronnie Heriot have to hitch-hike Ronnie Heriot's way back across the stars to the nearest scout base. |
4 |
36 |
Gain 3 Contacts. Gain 3 Enemies. |
5 |
36 |
Became a Rogue (Thief). |
5 |
38 |
A police detective or rival criminal forces Ronnie Heriot to flee and vows to hunt Ronnie Heriot down. Gain an Enemy. |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
39 |
Contact with Government. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
49 |
Ronnie Heriot is sent to a new community or parish to preach The Word among the poor. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Ronnie Heriot is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
55 |
Good fortune. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
59 |
Birth or Death involving a family member or close friend. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
Good fortune. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Moved to a new world. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |