Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Explorer). |
2 |
27 |
Same Lane inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
30 |
Forced to continue current assignment. |
2 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
30 |
Continued as Scout (Explorer). |
3 |
32 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
32 |
Became a Citizen (Worker). |
4 |
33 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Same Lane have been following false teachings! |
6 |
37 |
Returned to Scout (Explorer). |
6 |
39 |
Same Lane have no idea what happened to Same Lane – they found Same Lane's ship drifting on the fringes of friendly space. |
7 |
39 |
Failed to qualify for Broker (Merchant). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
40 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
8 |
40 |
Returned to Believer (Missionary/Humanitarian). |
8 |
42 |
Same Lane come into conflict with a splinter group Same Lane's own religion which maintains Same Lane's version is the wrong one. Gain 3 Rivals. |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
44 |
Find an Alien Artifact. |
9 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
46 |
Continued as Drifter (Wanderer). |
10 |
48 |
Attacked by enemies and injured. |
10 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
48 |
Gain Enemy if Same Lane don't already have one. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
54 |
Spend time with an alien race. Gain a contact. |
11 |
54 |
Forced to muster out. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Victim of a crime. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
86 |
Accused of a crime. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |