Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Santiago Gilbert is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Santiago Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Santiago Gilbert's Contacts or Allies betrays Santiago Gilbert, ending Santiago Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Returned to Drifter (Wanderer). |
5 |
30 |
Santiago Gilbert do not know what happened to Santiago Gilbert. There is a gap in Santiago Gilbert's memory. |
6 |
30 |
Failed to qualify for Corporate (Citizen). |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
31 |
Santiago Gilbert do not know what happened to Santiago Gilbert. There is a gap in Santiago Gilbert's memory. |
7 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
34 |
Santiago Gilbert is chosen to represent Santiago Gilbert's faith in a vid show or other highly public forum. |
7 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
35 |
Continued as Believer (Missionary/Humanitarian). |
8 |
39 |
Santiago Gilbert faith is shaken. |
9 |
39 |
Continued as Believer (Missionary/Humanitarian). |
9 |
43 |
Someone more charismatic but less devout than Santiago Gilbert has become Santiago Gilbert's superior. |
9 |
43 |
Forced to muster out. |
10 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
46 |
Birth or Death involving a family member or close friend. |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Spend time with an alien race. Gain a contact. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Birth or Death involving a family member or close friend. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
72 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
81 |
Gained a contact. |
20 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |