Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Sherman Collins went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Make an unexpected connection outside Sherman Collins's normal circles. Gain a Contact. |
4 |
29 |
Voluntarily left Merchant Marine |
4 |
29 |
Failed to qualify for Physician (Scholar). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
30 |
Sherman Collins do not know what happened to Sherman Collins. There is a gap in Sherman Collins's memory. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
31 |
Spend time with an alien race. Gain a contact. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of Sherman Collins's Contacts or Allies betrays Sherman Collins, ending Sherman Collins's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Returned to Merchant (Merchant Marine). |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
A good deal ensures Sherman Collins is living the high life for a few years. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
Sherman Collins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Retired. |
14 |
67 |
Victim of a crime. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |