Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Sim Richards's Contacts or Allies betrays Sim Richards, ending Sim Richards's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Citizen (Worker). |
4 |
31 |
Sim Richards is rewarded for Sim Richards's diligence or cunning. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
32 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
32 |
Switched to Navy (Line/Crew) with previous rank. |
6 |
36 |
Sim Richards foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
36 |
Attempted to change assignments. |
7 |
36 |
Switched to Navy (Engineer/Gunner) with previous rank. |
7 |
37 |
Vessel participates in a notable military engagement. |
7 |
40 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
40 |
Continued as Navy (Engineer/Gunner). |
8 |
43 |
Sim Richards foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
44 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
9 |
44 |
Continued as Navy (Engineer/Gunner). |
9 |
45 |
Sim Richards is blamed for an accident that causes the death of several crew members. Sim Richards's guilt drives Sim Richards to excel. |
10 |
45 |
Switched to Drifter (Barbarian). |
10 |
49 |
Find valuable salvage. |
10 |
49 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
49 |
Continued as Drifter (Barbarian). |
11 |
51 |
Sim Richards do not know what happened to Sim Richards. There is a gap in Sim Richards's memory. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
52 |
Sim Richards secretly provide religious rites for a dying leader or noble, although they do not share Sim Richards's faith. Gain an Ally in the family and a Rival who disagrees with Sim Richards's choice. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
55 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Sim Richards retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
Continued as Believer (Missionary/Humanitarian). |
14 |
60 |
Sim Richards faith enjoys an explosion of popularity largely thanks to Sim Richards's efforts. |
14 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
63 |
Continued as Believer (Missionary/Humanitarian). |
15 |
65 |
Sim Richards is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
67 |
Continued as Believer (Missionary/Humanitarian). |
16 |
70 |
Sim Richards retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
71 |
Continued as Believer (Missionary/Humanitarian). |
17 |
75 |
Sim Richards retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
17 |
75 |
Forced to muster out. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
75 |
Retired. |
18 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
81 |
Moved to a new world. |
20 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |