Retired Project Coordinator Sim Richards  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 88 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 1 (-2)1115A1
Dutiful
 
Skills
Admin 1
Athletics (Endurance) 1
Carouse 1
Deception 0
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Engineer (Power) 2
Flyer (Wing) 1
Gun Combat 0
Gunner (Ortillery) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Medic 3
Profession (Spacer) 0
Recon 1
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 0
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Flight Crewman01
Citizen Worker 12
Navy Line/Crew Able Spacehand11
Navy Engineer/Gunner Petty Officer, 2nd class33
Drifter Barbarian 12
Believer Missionary/Humanitarian Project Coordinator46
Retired 03
 
EducationGraduated
Marine Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Tomas Moynihan Enemy 1 3 0 6 Dynchia (M/32)
Tomas Moynihan gained influence with the character’s assistance.
Albert Matthews Enemy 0 1 4 4 Kedepu (M/59)
Lilah Peaton Ally 5 0 0 1 Ayansh'i (F/46)
Jimmie Banks Rival 1 3 2 0 Kedepu (F/24)
An incident occured.
Jules Gibson Ally 0 0 2 4 Kedepu (M/13)
Berry Hogan Ally 2 0 0 1 Kargol (M/52)
Berry Hogan has negatively life-changing event.
Madie Matson Ally 1 0 2 1 Ne Kraeda ren Kelva (F/79)
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 21 War breaks out, triggering a mandatory draft.
1 21 Fled from the draft.
1 22 Dropped out of military academy.
2 22 Became a Drifter (Wanderer).
2 24 Betrayed by a friend. One of Sim Richards's Contacts or Allies betrays Sim Richards, ending Sim Richards's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Failed to qualify for Ground Assault (Marine).
3 24 Submitted to the draft.
3 24 Became a Navy (Flight) with the new title Crewman.
3 27 Severely injured. Fully recovered. Owe 2,500 for medical bills.
4 27 Became a Citizen (Worker).
4 31 Sim Richards is rewarded for Sim Richards's diligence or cunning.
4 31 Promoted to Citizen (Worker) rank 1.
5 31 Continued as Citizen (Worker).
5 32 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6 32 Switched to Navy (Line/Crew) with previous rank.
6 36 Sim Richards foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6 36 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
7 36 Attempted to change assignments.
7 36 Switched to Navy (Engineer/Gunner) with previous rank.
7 37 Vessel participates in a notable military engagement.
7 40 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
8 40 Continued as Navy (Engineer/Gunner).
8 43 Sim Richards foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8 44 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
9 44 Continued as Navy (Engineer/Gunner).
9 45 Sim Richards is blamed for an accident that causes the death of several crew members. Sim Richards's guilt drives Sim Richards to excel.
10 45 Switched to Drifter (Barbarian).
10 49 Find valuable salvage.
10 49 Promoted to Drifter (Barbarian) rank 1.
11 49 Continued as Drifter (Barbarian).
11 51 Sim Richards do not know what happened to Sim Richards. There is a gap in Sim Richards's memory.
12 51 Aging Crisis. Owe 50,000 for medical bills.
12 51 Retired at age 51.
12 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 52 Sim Richards secretly provide religious rites for a dying leader or noble, although they do not share Sim Richards's faith. Gain an Ally in the family and a Rival who disagrees with Sim Richards's choice.
13 55 Aging Crisis. Owe 10,000 for medical bills.
13 55 Continued as Believer (Missionary/Humanitarian).
13 59 Sim Richards retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 59 Aging Crisis. Owe 10,000 for medical bills.
14 59 Continued as Believer (Missionary/Humanitarian).
14 60 Sim Richards faith enjoys an explosion of popularity largely thanks to Sim Richards's efforts.
14 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 63 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 63 Aging Crisis. Owe 30,000 for medical bills.
15 63 Continued as Believer (Missionary/Humanitarian).
15 65 Sim Richards is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
15 67 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
16 67 Aging Crisis. Owe 50,000 for medical bills.
16 67 Continued as Believer (Missionary/Humanitarian).
16 70 Sim Richards retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
16 71 Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator.
17 71 Aging Crisis. Owe 20,000 for medical bills.
17 71 Continued as Believer (Missionary/Humanitarian).
17 75 Sim Richards retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
17 75 Forced to muster out.
18 75 Aging Crisis. Owe 40,000 for medical bills.
18 75 Retired.
18 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 79 Aging Crisis. Owe 50,000 for medical bills.
19 81 Moved to a new world.
20 83 Aging Crisis. Owe 40,000 for medical bills.
20 85 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
21 87 Aging Crisis. Owe 20,000 for medical bills.
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