Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Stanley Miller spend a great deal of time on the fringes of Charted Space. |
2 |
25 |
Stanley Miller have no idea what happened to Stanley Miller – they found Stanley Miller's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Stanley Miller botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Stanley Miller inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Stanley Miller's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
38 |
Promoted to Scout (Courier) rank 2. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
41 |
Gain a patron in the arts. Gain an Ally |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Entertainer (Performer) rank 1. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
43 |
Refused to criticise a questionable political leader on Stanley Miller's homeworld. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
48 |
Gain a patron in the arts. Gain an Ally |
8 |
50 |
Promoted to Entertainer (Performer) rank 2. |
9 |
50 |
Continued as Entertainer (Performer). |
9 |
54 |
Works is especially well received and popular, making Stanley Miller a minor celebrity |
9 |
54 |
Promoted to Entertainer (Performer) rank 3. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Voluntarily left Performer |
10 |
54 |
Retired. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
64 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Birth or Death involving a family member or close friend. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
82 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |