Retired Initiate Ted Mcarty  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 88 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 1 (-2)111761
Rogue, Gratified
 
Skills
Astrogation 0
Broker 1
Carouse 1
Drive 0
Gun Combat 0
Mechanic 0
Persuade 0
Pilot 0
Profession (Worker/Religion) 3
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Agent Law Enforcement Rookie02
Drifter Scavenger 01
Believer Mainstream Believer Initiate14
Merchant Free Trader 02
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Patrick Patterson Contact 0 0 1 0 Suerrat (M/80)
Patrick Patterson is in prison or otherwise trapped somewhere.
Dorothea Bilton Contact 3 0 1 3 Suerrat (F/24)
Relationship becomes more moderate.
Shirley McPherson Contact 2 2 0 1 Urunishani (M/84)
Ivy Ronald Contact 3 1 0 2 Vanejenese (M/34)
George Gibson Contact 2 1 6 4 Florian (F/48)
George Gibson gained influence with the character’s assistance.
Josephine Oakden Enemy 0 6 1 5 Suerrat (F/53)
Very bad falling out.
Washington Carbey Enemy 0 1 1 1 Swanfeh (M/50)
Washington Carbey is in desperate trouble and could use the character’s help.
Milford Hale Contact 1 1 1 1 Suerrat (M/44)
Laura Willis Enemy 0 3 1 2 Suerrat (M/49)
Elwood Weaver Ally 2 0 1 2 Tapazmal (M/11)
Gvaellroekslo Rruenghu Contact 2 1 0 2 Vargr, Imperium (F/15)
Gvaellroekslo Rruenghu fell on hard times.
Relationship becomes more moderate.
Gvaellroekslo Rruenghu gains in influence.
Lorena Fleming Contact 3 1 5 0 Suerrat (F/51)
Lorena Fleming is a member of an organisation which holds a generally opposite view of the Traveller.
Clarance Mcabe Contact 1 2 1 1 Hanen (M/28)
Roberta Commins Contact 2 2 1 1 Suerrat (F/42)
Ira Cochran Contact 6 0 1 0 Dynchia (M/33)
reconciliation.
Gwendolyn Rodriquez Ally 5 0 0 3 Suerrat (F/73)
Gwendolyn Rodriquez is in prison or otherwise trapped somewhere.
Mildred Holmes Contact 1 1 5 3 Suerrat (M/69)
Mildred Holmes is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Became a Scout (Courier).
1 19 Ted Mcarty's ship is damaged, and Ted Mcarty have to hitch-hike Ted Mcarty's way back across the stars to the nearest scout base.
1 19 Gain 5 Contacts. Gain 1 Enemies.
2 19 Failed to qualify for Intelligence (Agent).
2 19 Submitted to the draft.
2 19 Became a Agent (Law Enforcement) with the new title Rookie.
2 21 Go undercover to investigate an enemy.
2 21 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3 23 Continued as Agent (Law Enforcement).
3 25 Injured. Fully recovered. Owe 2,500 for medical bills.
4 25 Failed to qualify for Army Support (Army).
4 25 Became a Drifter (Scavenger).
4 26 Ted Mcarty do not know what happened to Ted Mcarty. There is a gap in Ted Mcarty's memory.
5 26 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 27 Ted Mcarty retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 30 Continued as Believer (Mainstream Believer).
6 31 Ted Mcarty accepted an offer of inducements to betray Ted Mcarty's faith. Gain 280,000 in cash.
6 34 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
7 34 Became a Merchant (Free Trader).
7 36 Make an unexpected connection outside Ted Mcarty's normal circles. Gain a Contact.
8 38 Continued as Merchant (Free Trader).
8 41 Ted Mcarty's ship or starport is destroyed by criminals. Gain them as an Enemy.
9 41 Returned to Believer (Mainstream Believer).
9 45 Ted Mcarty is chosen to represent Ted Mcarty's faith in a vid show or other highly public forum.
10 45 Continued as Believer (Mainstream Believer).
10 47 Ted Mcarty is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
10 49 Forced to muster out.
11 49 Aging Crisis. Owe 30,000 for medical bills.
11 49 Retired at age 49.
11 49 Retired.
11 53 Gained a contact.
12 53 Aging Crisis. Owe 10,000 for medical bills.
12 55 A romantic relationship ends badly. Gain a Rival or Enemy.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 60 Gained a contact.
14 61 Aging Crisis. Owe 20,000 for medical bills.
14 65 Birth or Death involving a family member or close friend.
15 65 Aging Crisis. Owe 50,000 for medical bills.
15 69 Gained a contact.
16 69 Aging Crisis. Owe 50,000 for medical bills.
16 72 Gained a contact.
17 73 Aging Crisis. Owe 10,000 for medical bills.
17 74 Gained a contact.
18 77 Aging Crisis. Owe 50,000 for medical bills.
18 80 A new romantic starts. Gain an Ally.
19 81 Aging Crisis. Owe 10,000 for medical bills.
19 85 Gained a contact.
20 85 Aging Crisis. Owe 10,000 for medical bills.
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