Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Thomas Walsham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Thomas Walsham's Contacts or Allies betrays Thomas Walsham, ending Thomas Walsham's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
Thomas Walsham is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
26 |
Became a Citizen (Corporate). |
4 |
27 |
Spent time maintaining and using heavy vehicles. |
4 |
30 |
Promoted to Citizen (Corporate) rank 1. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
32 |
Thomas Walsham is rewarded for Thomas Walsham's diligence or cunning. |
5 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
34 |
Continued as Citizen (Corporate). |
6 |
36 |
Gained a contact. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
39 |
Thomas Walsham learn something Thomas Walsham should not have – a corporate secret, a political scandal – which Thomas Walsham can profit from illegally. |
7 |
42 |
Promoted to Citizen (Corporate) rank 3. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
49 |
Betrayed by a friend. One of Thomas Walsham's Contacts or Allies betrays Thomas Walsham, ending Thomas Walsham's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
53 |
Gained a contact. |
11 |
57 |
Good fortune. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |