Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Good fortune |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Make an unexpected connection outside Tsetsokhgve Ang's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
A series of bad deals and decisions force Tsetsokhgve Ang into bankruptcy. Tsetsokhgve Ang salvages what Tsetsokhgve Ang can. |
7 |
42 |
Became a Scout (Courier). |
7 |
44 |
Tsetsokhgve Ang inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Failed to qualify for Physician (Scholar). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Opponents of Tsetsokhgve Ang's belief system ambush Tsetsokhgve Ang. |
9 |
48 |
Severely injured. Owe 25,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Victim of a crime. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
87 |
Birth or Death involving a family member or close friend. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |