Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Vester Sim is caught in the periphery of a scandal. |
1 |
21 |
Demoted to Believer (Holy Warrior) rank -1. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
25 |
Vester Sim aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Rewarded for a successful mission. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Vester Sim went above and beyond the call of duty. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Hard times caused by a lack of interstellar trade costs Vester Sim's job. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
37 |
Join homeworld’s celebrity circles |
6 |
37 |
Gain a contact |
6 |
39 |
Promoted to Entertainer (Artist) rank 1. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
42 |
Gain a patron in the arts. Gain an Ally |
8 |
43 |
Continued as Entertainer (Artist). |
8 |
47 |
One of Vester Sim's pieces of art is stolen, and the investigation brings Vester Sim into the criminal underworld. |
8 |
47 |
Promoted to Entertainer (Artist) rank 2. |
9 |
47 |
Continued as Entertainer (Artist). |
9 |
50 |
Gained a contact. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Physician (Scholar). |
10 |
51 |
Became a Drifter (Scavenger). |
10 |
54 |
Vester Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |