Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Walton Fowler's work ends up coming home with Walton Fowler, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
20 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Attempt at commissioned failed. |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
27 |
Vessel participates in a notable military engagement. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
31 |
Voluntarily left Line/Crew |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
33 |
Became a Scout (Surveyor). |
6 |
36 |
Psychologically damaged by Walton Fowler's time in the scouts. |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
37 |
Attacked by enemies and injured. |
7 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Gain Enemy if Walton Fowler don't already have one. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Find Ancient Technology. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
47 |
Find valuable salvage. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
49 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
49 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
50 |
Spent the college years partying. |
11 |
53 |
Graduated. |
12 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
57 |
Continued as Merchant (Merchant Marine). |
13 |
59 |
Make an unexpected connection outside Walton Fowler's normal circles. Gain a Contact. |
13 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Retired at age 61. |
14 |
61 |
Continued as Merchant (Merchant Marine). |
14 |
63 |
Good fortune |
14 |
65 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Continued as Merchant (Merchant Marine). |
15 |
67 |
A good deal ensures Walton Fowler is living the high life for a few years. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Continued as Merchant (Merchant Marine). |
16 |
73 |
Make an unexpected connection outside Walton Fowler's normal circles. Gain a Contact. |
16 |
73 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Continued as Merchant (Merchant Marine). |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Forced to muster out. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
18 |
81 |
Walton Fowler is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
81 |
Continued as Believer (Mainstream Believer). |
19 |
82 |
Walton Fowler is chosen to represent Walton Fowler's faith in a vid show or other highly public forum. |
19 |
85 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |