Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Warner Skidd is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
27 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Warner Skidd retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Warner Skidd is chosen to represent Warner Skidd's faith in a vid show or other highly public forum. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Warner Skidd is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
A notable academic consults with Warner Skidd about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
43 |
Voluntarily left Missionary/Humanitarian |
8 |
43 |
Became a Citizen (Corporate). |
8 |
44 |
Advanced training in a specialist field. |
9 |
47 |
Continued as Citizen (Corporate). |
9 |
49 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
49 |
Entered Merchant Academy with the Business curriculum. |
10 |
52 |
Spent the college years partying. |
10 |
52 |
Dropped out of the merchant academy. |
11 |
52 |
Continued as Citizen (Corporate). |
11 |
56 |
Spent time maintaining and using heavy vehicles. |
11 |
56 |
Promoted to Citizen (Corporate) rank 1. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Citizen (Corporate). |
12 |
57 |
Warner Skidd's business expands, Warner Skidd's corporation grows, or the colony thrives. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Continued as Citizen (Corporate). |
13 |
64 |
Hard times caused by a lack of interstellar trade costs Warner Skidd Warner Skidd's job. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |