Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. Gain an rival who is upset that Wash Twaddle left the community. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
A job goes wrong, forcing Wash Twaddle to flee off-planet. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Noble (Dilettante) with the new title Wastrel. |
3 |
29 |
Wash Twaddle manipulate and charm Wash Twaddle's way through high society. Gain a Rival and an Ally. |
3 |
30 |
Promoted to Noble (Dilettante) rank 1. |
4 |
30 |
Continued as Noble (Dilettante). |
4 |
32 |
time as a ruler or playboy gives Wash Twaddle a wide range of experiences. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Risk Wash Twaddle's fortune on a possibility lucrative deal and win. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
44 |
Good fortune |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
48 |
Make an unexpected connection outside Wash Twaddle's normal circles. Gain a Contact. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Explorer (Scout). |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
51 |
Attempted a risky adventure and was injured. |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
54 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
54 |
Continued as Drifter (Barbarian). |
10 |
56 |
Attacked by enemies and injured. |
10 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
56 |
Gain Enemy if Wash Twaddle don't already have one. |
10 |
58 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Drifter (Barbarian). |
11 |
61 |
Find Ancient Technology. |
11 |
62 |
Promoted to Drifter (Barbarian) rank 3. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Voluntarily left Barbarian |
12 |
62 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
65 |
Wash Twaddle accepted an offer of inducements to betray Wash Twaddle's faith. Gain 480,000 in cash. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Became a Psion (Wild Talent). |
13 |
70 |
Achieve a new level of discipline in Wash Twaddle's powers/ |
13 |
70 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Continued as Psion (Wild Talent). |
14 |
73 |
Psionic strength increases. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Continued as Psion (Wild Talent). |
15 |
77 |
Gain a contact outside of normal circles. |
15 |
78 |
Promoted to Psion (Wild Talent) rank 2. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Voluntarily left Wild Talent |
16 |
78 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
16 |
82 |
Wash Twaddle come into conflict with a splinter group Wash Twaddle's own religion which maintains Wash Twaddle's version is the wrong one. Gain 1 Rivals. |
17 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
Retired. |
17 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |