Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Find an Alien Artifact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Wayne Kennedy's Contacts or Allies betrays Wayne Kennedy, ending Wayne Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
When dealing with an alien race, Wayne Kennedy botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Wayne Kennedy have no idea what happened to Wayne Kennedy – they found Wayne Kennedy's ship drifting on the fringes of friendly space. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Wayne Kennedy spend a great deal of time on the fringes of Charted Space. |
5 |
37 |
Gain a contact in an alien race. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Surveyor) with previous rank. |
6 |
42 |
When dealing with an alien race, Wayne Kennedy have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
Wayne Kennedy's ship is damaged, and Wayne Kennedy have to hitch-hike Wayne Kennedy's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 5 Contacts. Gain 1 Enemies. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Wayne Kennedy is sent to a new community or parish to preach The Word among the poor. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Wayne Kennedy come into conflict with a splinter group Wayne Kennedy's own religion which maintains Wayne Kennedy's version is the wrong one. Gain 1 Rivals. |
10 |
52 |
Switched to Drifter (Wanderer). |
10 |
53 |
Betrayed by a friend. One of Wayne Kennedy's Contacts or Allies betrays Wayne Kennedy, ending Wayne Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
53 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
54 |
Wayne Kennedy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
57 |
Continued as Believer (Mainstream Believer). |
12 |
60 |
Wayne Kennedy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
61 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
62 |
Wayne Kennedy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Retired. |
14 |
64 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Accused of a crime. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Birth or Death involving a family member or close friend. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |