Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
We Ke-awabpa befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
A revolution, attack or other unusual event throws We Ke-awabpa's life into chaos, forcing We Ke-awabpa to leave the planet. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Returned to Citizen (Corporate). |
4 |
29 |
We Ke-awabpa's business expands, We Ke-awabpa's corporation grows, or the colony thrives. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
34 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
40 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
40 |
Became a Scholar (Field Researcher). |
7 |
43 |
Make a breakthrough in We Ke-awabpa's field. |
7 |
44 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
44 |
Continued as Scholar (Field Researcher). |
8 |
48 |
An expedition or voyage goes wrong, leaving We Ke-awabpa stranded in the wilderness. |
9 |
48 |
Failed to qualify for Explorer (Scout). |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
50 |
Nearly killed. Owe 35,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Returned to Citizen (Corporate). |
10 |
51 |
Advanced training in a specialist field. |
10 |
54 |
Promoted to Citizen (Corporate) rank 3. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Continued as Citizen (Corporate). |
11 |
57 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |