Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
A revolution, attack or other unusual event throws Webster Grant's life into chaos, forcing Webster Grant to leave the planet. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Accepted a deal with criminal or other figure under investigation. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Make an unexpected connection outside Webster Grant's normal circles. Gain a Contact. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Failed to qualify for Colonist (Citizen). |
11 |
58 |
Became a Drifter (Barbarian). |
11 |
61 |
Offered job by a patron. Now owe him a favor. |
12 |
62 |
Switched to Merchant (Broker). |
12 |
64 |
Webster Grant's business or ship thrives. |
12 |
66 |
Promoted to Merchant (Broker) rank 1. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Voluntarily left Broker |
13 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
68 |
Webster Grant come into conflict with a splinter group Webster Grant's own religion which maintains Webster Grant's version is the wrong one. Gain 3 Rivals. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Retired. |
14 |
72 |
Encounter a Psionic institute. |
14 |
72 |
Tested for psionic powers |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Good fortune. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |