Retired 2nd Officer Webster Grant  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Sydite 88 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 3 (-1)None111553
Cynical, Intimidating, Apologetic
 
Skills
Art (Creative) 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 1
Carouse 1
Deception 2
Drive (Mole) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Computers) 2
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Investigate 1
Language 0
Mechanic 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Science (Robotic Sciences) 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent34
Merchant Merchant Marine 2nd Officer46
Drifter Barbarian 01
Merchant Broker 11
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Ira Jenkins Rival 1 1 1 3 Cafadan (M/51)
Jeji Laejalye Halhe Enemy 0 4 0 1 Ael Yael (M/29)
Ritthy Gleeson Ally 3 0 1 1 Sydite (M/53)
Ritthy Gleeson has negatively life-changing event.
Jason Fowler Ally 4 0 2 0 Sydite (M/69)
Coy Silva Ally 5 1 1 2 Irhadre (M/72)
Relationship soured.
Murry Paterson Enemy 0 1 0 0 Sydite (M/34)
Murry Paterson loses some of their power base.
Blanch Treadway Enemy 0 2 2 1 Sydite (F/42)
Phil Rand Contact 1 1 4 2 Sydite (M/36)
Phil Rand gains in power and influence.
Clyde Warren Rival 1 0 4 2 Sydite (F/80)
Clyde Warren gains in power and influence.
Hobert Watson Rival 0 2 1 2 Sydite (M/33)
Elisabeth Cawley Rival 1 3 0 1 Sydite (F/41)
Lilly Myers Ally 1 0 1 1 Sydite (F/30)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 A romantic relationship ends badly. Gain a Rival or Enemy.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 26 Go undercover to investigate an enemy.
2 26 A revolution, attack or other unusual event throws Webster Grant's life into chaos, forcing Webster Grant to leave the planet.
2 26 Forced to continue current assignment.
2 26 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Corporate Agent).
3 27 Given specialist training in vehicles.
3 30 Promoted to Agent (Corporate Agent) rank 3.
4 30 Continued as Agent (Corporate Agent).
4 34 Accepted a deal with criminal or other figure under investigation.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 Befriend a useful ally in one sphere. Gain an Ally.
5 38 Forced to continue current assignment.
5 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Continued as Merchant (Merchant Marine).
6 41 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 42 Continued as Merchant (Merchant Marine).
7 44 Befriend a useful ally in one sphere. Gain an Ally.
7 46 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 46 Continued as Merchant (Merchant Marine).
8 47 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8 50 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
9 50 Continued as Merchant (Merchant Marine).
9 53 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
10 54 Continued as Merchant (Merchant Marine).
10 55 Make an unexpected connection outside Webster Grant's normal circles. Gain a Contact.
10 58 Forced to muster out.
11 58 Failed to qualify for Colonist (Citizen).
11 58 Became a Drifter (Barbarian).
11 61 Offered job by a patron. Now owe him a favor.
12 62 Switched to Merchant (Broker).
12 64 Webster Grant's business or ship thrives.
12 66 Promoted to Merchant (Broker) rank 1.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 66 Retired at age 66.
13 66 Voluntarily left Broker
13 66 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 68 Webster Grant come into conflict with a splinter group Webster Grant's own religion which maintains Webster Grant's version is the wrong one. Gain 3 Rivals.
14 68 Aging Crisis. Owe 40,000 for medical bills.
14 68 Retired.
14 72 Encounter a Psionic institute.
14 72 Tested for psionic powers
15 72 Aging Crisis. Owe 60,000 for medical bills.
15 76 Moved to a new world.
16 76 Aging Crisis. Owe 50,000 for medical bills.
16 80 Betrayal. Convert an Ally into a Rival or Enemy.
17 80 Aging Crisis. Owe 40,000 for medical bills.
17 81 Good fortune.
18 84 Aging Crisis. Owe 50,000 for medical bills.
18 85 A new romantic starts. Gain an Ally.
19 88 Aging Crisis. Owe 50,000 for medical bills.
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