Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
25 |
Wesley Miller's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wesley Miller fail to help. Gain an Enemy. |
2 |
25 |
Wesley Miller have no idea what happened to Wesley Miller – they found Wesley Miller's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Spend several years jumping from world to world in Wesley Miller's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Wesley Miller survey an alien world. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Wesley Miller's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wesley Miller fail to help. Gain an Enemy. |
6 |
40 |
Severely injured. Owe 12,500 for medical bills. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
When dealing with an alien race, Wesley Miller have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Rogue (Pirate) with the new title Lackey. |
8 |
48 |
Betrayed by a friend. One of Wesley Miller's Contacts or Allies betrays Wesley Miller, ending Wesley Miller's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
49 |
Wesley Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |