Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Failed to qualify for Field Researcher (Scholar). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Became a Psion (Wild Talent). |
3 |
25 |
An anti-psi cult or gang attempts to expose or attack Wilmer Gregory. |
4 |
26 |
Continued as Psion (Wild Talent). |
4 |
27 |
Psionic abilities make Wilmer Gregory uncomfortable to be around. One contact or ally becomes a rival. |
5 |
30 |
Voluntarily left Wild Talent |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
32 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
32 |
Failed to qualify for Broker (Merchant). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
36 |
A mission goes disastrously wrong due to Wilmer Gregory's commander’s error or incompetence, but Wilmer Gregory survive. |
6 |
36 |
Cover for the commander and gain an Ally. |
6 |
36 |
Attempt at commissioned failed. |
7 |
36 |
Continued as Marine (Star Marine). |
7 |
37 |
Scarred. Fully recovered. |
8 |
37 |
Returned to Drifter (Barbarian). |
8 |
38 |
Wilmer Gregory do not know what happened to Wilmer Gregory. There is a gap in Wilmer Gregory's memory. |
9 |
38 |
Became a Merchant (Free Trader). |
9 |
39 |
Make an unexpected connection outside Wilmer Gregory's normal circles. Gain a Contact. |
10 |
42 |
Continued as Merchant (Free Trader). |
10 |
45 |
A good deal ensures Wilmer Gregory is living the high life for a few years. |
10 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Continued as Merchant (Free Trader). |
11 |
49 |
A sudden war destroys Wilmer Gregory's trade routes and contacts, forcing Wilmer Gregory to flee that region of space. |
11 |
49 |
Gain rebels as Enemy |
12 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
51 |
Opponents of Wilmer Gregory's belief system ambush Wilmer Gregory. |
12 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
51 |
Retired. |
13 |
52 |
A new romantic starts. Gain an Ally. |
14 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
59 |
A new romantic starts. Gain an Ally. |
15 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
64 |
Gained a contact. |
17 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
71 |
A new romantic starts. Gain an Ally. |
18 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
84 |
Gained a contact. |
22 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |