Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Gain Enemy if Wyatt Atkins don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Wyatt Atkins's Contacts or Allies betrays Wyatt Atkins, ending Wyatt Atkins's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Scholar (Scientist). |
4 |
34 |
Make a breakthrough in Wyatt Atkins's field. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Refused to perform research that goes against Wyatt Atkins's conscience. |
5 |
38 |
Promoted to Scholar (Scientist) rank 2. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
42 |
Promoted to Scholar (Scientist) rank 3. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
43 |
Agreed to perform research that goes against Wyatt Atkins's conscience. Gain 3 Enemies. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
50 |
Gained a contact. |
9 |
50 |
Continued as Scholar (Scientist). |
9 |
51 |
Cheated in some fashion, advancing Wyatt Atkins's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
51 |
Gain an Enemy |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Surveyor (Scout). |
10 |
54 |
Submitted to the draft. |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
A good deal ensures Wyatt Atkins is living the high life for a few years. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
Given advanced training in a specialist field |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
71 |
Make an unexpected connection outside Wyatt Atkins's normal circles. Gain a Contact. |
14 |
74 |
Forced to continue current assignment. |
14 |
74 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Continued as Merchant (Merchant Marine). |
15 |
78 |
Bankrupted by a rival. Gain the other trader as a Rival. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Retired. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |