Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Psychologically damaged by Addie Fisher's time in the scouts. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Addie Fisher is rewarded for Addie Fisher's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Addie Fisher learn something Addie Fisher should not have – a corporate secret, a political scandal – which Addie Fisher can profit from illegally. |
3 |
29 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
35 |
Addie Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Addie Fisher is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Addie Fisher retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Addie Fisher have been following false teachings! |
10 |
45 |
Returned to Drifter (Wanderer). |
10 |
49 |
Addie Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
52 |
Addie Fisher retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
53 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Continued as Believer (Holy Warrior). |
12 |
57 |
Addie Fisher is caught in the periphery of a scandal. |
12 |
57 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Continued as Believer (Holy Warrior). |
13 |
59 |
Addie Fisher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
61 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Continued as Believer (Holy Warrior). |
14 |
64 |
A notable academic consults with Addie Fisher about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
65 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Continued as Believer (Holy Warrior). |
15 |
69 |
Addie Fisher come into conflict with a splinter group Addie Fisher's own religion which maintains Addie Fisher's version is the wrong one. Gain 2 Rivals. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Retired. |
16 |
70 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
88 |
Gained a contact. |
21 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |