Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
A mission goes wrong; Addie Olson and several others are captured and mistreated by the enemy. Gain Addie Olson's jailer as an Enemy. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Offered job by a patron. Now owe him a favor. |
3 |
24 |
Entered University. |
3 |
28 |
Study Advocate as a hobby. |
3 |
28 |
Graduated. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
33 |
Public opinion turns on Addie Olson. |
6 |
33 |
Failed to qualify for Enforcer (Rogue). |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
37 |
Good fortune |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
40 |
Amnesia. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
44 |
Addie Olson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Became a Merchant (Broker). |
9 |
46 |
Addie Olson's business or ship thrives. |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
52 |
Promoted to Merchant (Broker) rank 2. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
55 |
A good deal ensures Addie Olson is living the high life for a few years. |
12 |
56 |
Voluntarily left Broker |
12 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
60 |
Addie Olson come into conflict with a splinter group Addie Olson's own religion which maintains Addie Olson's version is the wrong one. Gain 2 Rivals. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Retired. |
13 |
63 |
Victim of a crime. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |